Skip to content

← Public intelligence

npm package

@coding-solo/godot-mcp

Open actionable advisories and recorded vendor fixes. This public package view has no inventory attached and cannot establish whether your deployment is affected. A vendor fix never resolves your finding; verify your installed version and the source guidance.

Open advisories

1 actionable advisory, newest first. Withdrawn advisories and news are excluded. Coverage is partial.

  1. High, CVSS 7.8npmAmendedPublished

    godot-mcp has Command Injection via unsanitized projectPath

    CVE-2026-25546 · GHSA-8jx2-rhfh-q928

    Affected
    • npm @coding-solo/godot-mcp < 0.1.1
    Fixed in
    0.1.1· Vendor fix available
    Issue
    Impact A Command Injection vulnerability in godot-mcp allows remote code execution. The executeOperation function passed user-controlled input (e.g., projectPath) directly to exec(), which spawns a shell. An attacker could inject shell metacharacters like $(command) or &calc to execute arbitrary commands with the privileges of the MCP server process. This affects any tool that accepts projectPath, including createscene, addnode, loadsprite, and others. Patches Fixed in version 0.1.1 by switching from exec() to execFile(), which does not invoke a shell. Workarounds None. Users should upgrade immediately. Resources - https://github.com/Coding-Solo/godot-mcp/issues/64 - https://github.com/Coding-Solo/godot-mcp/pull/67

    Recommended action: Upgrade to 0.1.1 or later, then redeploy and verify.A vendor fix does not resolve your finding until you verify it in your own systems.

    Sources:osv.dev (1)github.com (2)Source checked Evidence →